The Legend of Zelda: Tears of the Kingdom (Switch): Fuse Skill Usage Guide

The Legend of Zelda: Tears of the Kingdom (Switch): Fuse Skill Usage Guide

The Legend of Zelda: Tears of the Kingdom (Switch): Fuse Skill Usage Guide

The Legend of Zelda: Tears of the Kingdomlanded on Nintendo Switch just a few weeks ago and brought numerous changes to the Breath of the Wild formula, such as the addition of a whole new arsenal of abilities for Link.

Included in these new features is the Fuse skill, an action that changes how we see materials, weapons and even the world. To better explain its use, we separate some important points and tips on how to use it to its full potential.

What is Fuse?

Fuse is the ability to fuse an object with a weapon, shield or arrow and generate a new combination from that. Action is very important to succeed in your journey through Hyrule in Tears of the Kingdom, especially considering the huge variety of items that the kingdom has to offer.

Like the other skills, Fuse is unlocked at the very beginning of the adventure, on Great Sky Island. Its importance ranges from increasing the duration of your arsenal to creating powerful weapons by performing fusions with high-level Fuse Power materials.

This number, by the way, is what determines the amount of extra points of attack or defense that a material can add when smelted.
If you are already carrying a lot of materials, we recommend using the Fuse Power inventory filter, so you can see which items have the most power in descending order.
As already mentioned, Fuse focuses on the possibility of fusing materials with weapons, shields and arrows. We will then dissect each of these categories and talk a little about the best combinations.

Attack weapons

If your goal is to facilitate combat and increase the strength of your attacking weapons, such as swords and spears, Fuse can come in handy by creating combinations from your materials with higher Fuse Power. Below you can see some materials that achieve this effect and are not so difficult to get at the beginning of the game:
  • Moblin Horns:Moblins are monsters that are easy to find in the various Bokoblin camps. Although they are a little more difficult to defeat at first, they are accessible and can be dropped with weaker weapons. Their Moblin Horns, material they leave when they die, range from 6 and 12 (in the enemy’s red and blue version) to 33 Fuse Power (silver version).
  • Boss Bokoblin Horn:Although they look scary at first, Boss Bokoblins are not that difficult to take down with a certain strategy. They usually ride with an army of Bokoblins and their horns are worth 6 to 16 Fuse Power in their red and blue versions, a range similar to that of Moblins.
  • Captain Construct Horns:Just like the Boss Bokoblins, the Construct bosses also have high-level Fuse Power materials. You will certainly find these enemies even at the beginning of the game, since they are mandatory in some moments, so pay attention to their power attributes: 5, 15 and 25 (respectively in versions I, II and III, the most common for a good part of the game). of the adventure).
  • Lynel Horns:as a final example, we cannot fail to mention one of the best materials in the entire game. This item is outside our accessibility rule, as it can only be obtained by defeating Lynels, very powerful enemies at the start of the adventure. The reward is valuable, however, as the Lynel Saber Horn, for example, has a whopping 55 Fuse Power in its golden version. Even its weakest version, the Blue-Maned Lynel Saber Horn, contains a whopping 33 Fuse Power and is more accessible to find than the previous example.
It is worth remembering that Fuse is not only intended to increase the power and capacity of your arsenal, but can also make your adventure easier. The combinations below are most useful for traversing certain Hyrule obstacles:

Elemental materials:

  • Ruby/Sapphire:These gems are high value items, but they also have utility when combined. When fusing a Ruby with your spear, for example, the mixture gains the element of fire and can burn enemies, light bonfires, and even keep you warm in frozen areas. Sapphires contain the same effect, but for the ice element.
  • ChuChu Jellys:if you don’t want to spend your rubies or sapphires, given their high retail value, ChuChu Jellys can be a good alternative. It is possible to get them by defeating elemental ChuChu or transforming normal jellies by producing an interaction with the elements themselves or elemental fruits.
  • Weapons with stones or large rocks:this combination is very useful, as it turns your weapon into a kind of ax. With it, it is possible to destroy boxes, logs and entrances blocked by cave rocks.
  • Zonai gadgets: there are a multitude of Zonai gadgets that we can combine with our attack weapons. A good example is to combine a spear with a Cannon, which generates a device capable of throwing bombs from a distance at enemies. Another similar object can be constructed from a spear and a Beam Emitter.

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